From Why No AI Games?:
I think what’s really going on here is that these new models just aren’t the natural source of fun I thought they would be when I first encountered them. Some forms of computation end up being a deep well of fun. 3D rendering is fun. Physics engines are fun. But these new AI models, despite being powerful and useful and fascinating, don’t seem to be intrinsically fun. Which I think is kind of surprising!
Frank Lantz wonders why we don’t see more “AI native” games. I’m wondering this myself: Games are often the first way we learn to deal with new technologies. So by now we should have seen some that incorporate the technology in interesting ways (Frank has some examples, but there are really not that many).